Counter Picks Tier List. As such, getting sent far off the level almost always results in a stock loss against skilled players. incredible punish game on Marth. is simply too weighted against Marth. Getting hit by a good Falcon player Captain Falcon is the main protagonist of the F-Zero franchise by Nintendo. You can often hit the second fair within your short hop and follow-up in many different ways; Fsmash, Grab, Dtilt, His dair functions the same as Sheik’s f-tilt and has even more hitstun, in addition to being an aerial on a character who moves with the speed of a teenager shutting their laptop in time for their parents to not see them watching cartoon porn. Sheik has very extensive combo trees on Captain falcon. In most matchups, Marth is dominant on Final Destination. Total frames on a miss is 71. At certain percents you can even safely combo into the second and third slashes of Sideb. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. At higher percentages, aerial followups are easier to land. Dash back Side-b is amazing at countering his deep aerials. Winds up then releases a powerful, fiery punch, with his fists engulfed in a falcon-shaped flame. Evergreen. Bowser - 8.2 Worst Match. He has some trouble against characters that can either edgeguard him efficiently or outprioritize his moves, such as Jigglypuff and Sheik. Captain Falcon's Super Smash Bros. Melee tier match ups. As a result, Captain Falcon fell to 8th on the 2015 tier list, ranked below the Ice Climbers, considered to be merely a high tier. Find counterpicks, good matchups, and bad matchups. He has high air speed, but the distance that he can cover is drastically shortened by his fast falling speed. Falcon has an incredible punish game on Marth. Off of any solid hit or grab he's able to juggle you to your death with very little counterplay available. This is absolutely not one of those cases. As long as you're properly using D-tilt you can be reasonably confident that he will attempt to approach from the air often, usually with Battling Fox and Ness on Pokémon Stadium. Many of Falcon's attacks have fairly long startup, but they deal incredible damage and knockback, have great range, and have little ending lag. Info 2.1 Background 2.2 Techniques 2.3 Blue Falcon 2.4 Feats 3 One Minute Melee 4 DBX 5 Death Race 6 DEATH BATTLE! While he has more movement options and better aerial mobility, his dash speed (while still the fastest) has been decreased especially relative to the cast. If you shield the aerial then Falcon will land behind you, which is easily Marth's His default costume has the smallest ECB, while his green costume has the largest. or even another approaching fair. Captain Falcon’s history has been revealed through the games, the games’ manuals, and the anime. Like many other fighters (such as Captain Falcon, for example) SSBU Cloud has an advantage over a decent number of opponents and a disadvantage against almost the same number of fighters. Within the higher tiers of characters, I would say there are two that could be considered Marth's worst nightmares: Sheik and Captain Falcon. He can extend his horizontal recovery by performing an uninterrupted Falcon Kick in the air; this gives him back his midair jump, but it usually forces him to recover from the bottom blast line, as the Falcon Kick sends him very far down. Small noticeable startup, but good speed and knockback. his Knee, and his Stomp. He does well against relatively floaty characters, such as Peach and Dr. Mario, as he combos these characters the easiest at mid-percents. Your goal is to gain control this space and keep it. shield if you land the tipper spacing. This type of playstyle is beneficial even more so because Falcon cannot play the neutral game safely and defensively. If the down aerial hits above Captain Falcon's waist, then it acts as the most powerful spike in the game, though landing this sweetspot requires good spacing and timing. you have to sacrifice continuing a combo to do so. Your D-tilt is relatively safe when spaced, and can be used to severely limit his otherwise amazing ground movement and speed. Sideb is especially useful against Falcon's approaches. After finishing 5th a… Additionally, most of his moves which were nerfed in some ways were buffed in other ways and he has benefitted from numerous changes to Melee's mechanics which have made his excellent movement speed an even bigger advantage/threat. Captain Falcon was considered a low tier character on the first tier list; inexperienced panelists felt he was inferior to his Super Smash Bros. counterpart, and failed to overcome the high technical skill demands required to play him. Startup is 6 upon reaching target. can be safely crouch cancelled and punished until mid percents. All of Captain Falcon's smash attacks can be powerful combo starters and finishers with high KOing potential. General Strategy Captain Falcon and his allies are fought on Mute City. His full name is "Captain Douglas Jay Falcon" but usually goes by Captain Falcon. He appeared in the 4th episode of One Minute Melee, Captain Falcon VS Captain Commando, against fellow captain, Captain Commando. Especially against approaching Nair, Crouch Cancelling is extremely effective against Falcon. Marth's punish game Captain Falcon is the protagonist of Nintendo's F-Zero. Super Smash Bros. Captain Falcon appears in the second portion of Stage 8: F-Zero Grand Prix. As already stated, Marth wins on the ground, and has all of the tools necessary to counter aerial approaches. Captain Falcon's red costume (the costume resembling his evil clone, "Blood Falcon") has a different logo on the back of his outfit, being a skull with bird wings and text that reads "BLOOD HAWK" (Blood Falcon's F-Zero machine). Known as the mascot of the F-Zero franchise, he is more commonly known for his presence in the video game fighting franchise Super Smash Bros. However, since 2015, perceptions of Captain Falcon's viability have improved. His combo game in general is less consistent and effective due to both the introduction of DI and the fact that some of his other moves having reduced combo potential (such as up smash and down aerial which also have drastically increased startup lag) and are less reliable as his up smash no longer consists of one hit and down aerial can now be meteor-cancelled. This is definitely debatable, and playstyle dependent, but I would highly recommend avoiding this stage against Falcon. These traits, coupled with his high traction, good jumping prowess, the ability to wall jump, and the longest dash dance (because of his many dash initiation frames) give Captain Falcon great approach options, a short but quick wavedash, and the best moonwalk in the game. The same is true with Nair, and I want to specifically emphasize how useful I find shield-stop Nair in place/retreating is in Neutral. I feel like so many commentators nowadays just assume that everyone watching are experts on Melee. A famous pilot from the F-Zero series. Falcon is also susceptible to chain grabs and combos due to his heavy weight and high falling speed, most notably against Falco, his most difficult matchup, who can combo him extensively with shine and down aerial. Back throw is not Dedicated Falcon mains such as Isai showed how powerful his comboing abilities were, and how well he could KO out of a combo with the deadly Knee Smash. Tot. A good rule is to use Forward Throw always unless it wont knock Wizzrobe in particular became the first player to win a major with Captain Falcon at Smash 'N' Splash 5, defeating Hungrybox, the number one player in the world, and accomplishing what players like Hax had once called practically impossible. Hax is a player based in Manhattan. Theoretically a Pivot Uptilt would lead to some of the best possible punishes, but I've yet to However, there are severe consequences if Falcon makes a mistake while performing this technique; it's possible for him to jump too far while performing the Falcon Punch, which will result in a self-destruct. Players must take advantage of this speed and quickly adapt to their opponents to fully utilize his abilities. Can. By staying grounded and dominating space you can Check out our chart of comfortable and difficult opponents for Captain Falcon in Super Smash Bros. Fox and Falco in particular can do both of these as well as combo Captain Falcon consistently, as he can be juggled very easily; Falco is notable for easily disrupting Captain Falcon with effective use of his lasers, leading many to regard Falco as his worst matchup. Captain Falcon wins NAN% of the games in this matchup. This move can also combo into a Knee Smash and u-air, depending on. Makes a battle pose where he leans forward and thrusts his arm out. His knee smash is known as one of the best aerial attacks in all of Melee, due to its extremely high horizontal knockback. I don't consider myself an amazing player by any means, but I do know a lot. If you land a regrab within range to throw him off the stage If you didn’t know any better, you’d say he’s exactly the same as he was in Super Smash Bros. Melee! One particularly effective position to use Nair is when your opponent is on a side platform. Will the Falcon Punching pilot soar above his opponent, or will the Chi master's Iron Fist prove too much? If he lands a solid hit or grab you can potentially die from 0%, regardless of what stage you're on. Depending on opponent percentage, fall speed, and DI, can lead into aerial combos or tech chase regrabs. Captain Falcon appears in Mute City or Big Blue except in the metal battle where he appears on Battlefield. Community Matchup Thread: Captain Falcon vs Captain Falcon. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list. Captain Falcon has strong matchups. Sep 15 2020 4 min. When attacking Falcon be cautious when using approaching Fairs. Proximity sensor is active starting on 10. He also has strong mobility, with the fastest dashing speed in the game, and a fast falling speed and air speed, giving him one of the best dashdances and SHFFLs in the game. Falcon's metagame has been further developed by a new wave of top players, including Wizzrobe, n0ne, S2J, and Gahtzu, as part of the "20GX" movement, which aimed to prove that Captain Falcon was competitively viable. Ultimate matchup select for heroes, champions, and characters. Tier List / Matchup Chart. It has minor startup, high hitstun, and can chain itself into another down air by SHFFLing. Falcon mains began placing very high in tournaments, inching him up the list into the high tier as old high tier characters, such as Mario and Luigi, began falling. Sticks out his knee. Captain Falcon is arguably the fastest character in the game. to control the air. Background [] Main Article. He has the longest Dash Dance and the fastest ground speed of any character. Super Smash Bros. Melee: Super Smash Bros. Brawl: ... - Pikachu - Zero Suit Samus. Falcon possesses a strong combo game and tech-chasing abilities, with his up throw, down throw, neutral aerial, up aerial, down aerial, and Raptor Boost all acting as great combo starters, which can chain into each other or end in a knee. When you come to the gap with two platforms on it, go onto the higher one so the racers fly right over you, and then continue on! force Falcon to either approach you, or lose to your superior options. Pushing him away from the center of the stage as much as possible puts him at a considerably higher risk of dying. Captain Falcon currently ranks 8th out of 26 on the Melee tier list, in the B tier. Falcon has weak recovery options, and Marth is able to edgeguard him relatively easily. Kadano's comprehensive followup table as a reference for which guaranteed followups are available at different percents. Overall, Captain Falcon has a good matchup spread, and can win against any character. These traits, coupled with his high traction, good jumping prowess, the ability to wall jump, and the longest dash dance (because of his many dash initiation frames) give Captain Falcon great approach options, a short but quick waveda… If he hits an opponent while in midair, he punches downward, Leaps upwards, a recovery move that can also grab the ledge even if Captain Falcon if facing the opposite direction. In addition, his tournament representation took a hit in 2014 when Hax, the best Captain Falcon player in the world at the time, switched to playing Fox, believing that the latter character was more competitively viable and would help him reach the highest level of play. Captain Falcon counterpicks and tips. Captain Falcon is featured in the following event matches: In addition to the normal trophy about Captain Falcon as a character, there are two trophies about him as a fighter, unlocked by completing both Adventure and All-Star modes respectively with Captain Falcon on any difficulty: Captain Falcon using his forward smash on Mute City. throw to ~40-50%, then end the tech chase with a punish. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. The risk/reward ratio of winning neutral This guy is super fast - this is the spirit of his games. With almost all of the characters who would years later be above him in the tier list receiving nerfs (particularly Fox and Sheik), he fares better in those respective matchups, but due to considerably less representation of Captain Falcon in Europe, he remains at 7th place. However, it's overlooked how susceptible Falcon is to Platform Push-Offs. your double jump, so it often isn't a fatal mistake. Posted by 2 months ago. Falcon's primary defenses against Crouch Cancelling are Despite this, the few reliable KO moves he has are extremely effective and he still possesses a solid combo and punish game. Getting grabbed by the Upb actually refreshes on their shield, or even shield-poke. EugeneZH. Imagine the top half of a sphere positioned in the center of Battlefield for example. He also has favorable matchups against slower characters, such as Yoshi and Ganondorf. If he lands a solid hit or grab you can potentially die from 0%, regardless of what stage you're on. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction. is good on Falcon as well, but followups aren't nearly as guaranteed or threatening. For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "Sheik vs Captain Falcon, who wins the matchup? These high placing finishes continued at multiple major tournaments across the country, including Top 8 finishes at Pound V, Apex 2012, and Apex 2013. Tierlist, tiers, rankings. Who I Am. Can. Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 50 players in the world in Super Smash Bros. Melee"From January 13th, 2020 to January 24th, 2020.". When you mixup choosing these options alongside Short Hop and Runoff aerials you essentially force Falcon into making a quick decision that has a decent chance of getting him killed, while The Ice Climbers have intricate setups into Wobbles and even inescapable handoffs on Captain Falcon, but he can just as easily separate them with his stronger moves. To learn more about how these tier lists are made check out the "Tier list" article on … to only guarantee one hit. Restores his midair jump, making it a useful move for horizontal recovery at long distances. In order to win you can't afford to let this happen. A 2019 community voted tier list ranked Captain Falcon at 6th above Peach, largely due to his more favorable matchup spread against most of the other top tiers.[1]. From SmashWiki, the Super Smash Bros. wiki, This article is about Captain Falcon's appearance in, Super Smash Bros. Melee Character Matchups,, The first two hits are fast and somewhat short-ranged jabs, which are good for disrupting an enemy's approach. Edgard "n0ne" L. Sheleby is a Nicaraguan-Canadian Captain Falcon player and is considered one of the best players in Canada. When given the option, it's often preferable to force Falcon off the stage even if is likely to land regardless of what DI he chooses. Despite Captain Falcon's recent successes, his difficult matchups against the space animals (particularly Falco) has left him short of being able to consistently win majors. Falcon also has limited reach, as he lacks a projectile, has a short grab range and very few disjointed hitboxes. with whatever outcome deep aerials lead to. On flat ground you can fully cover all options off of Forward Throw and Down Throw with regrabs on reaction until roughly 40-50%. Except he’s not. I personally find that using your Dash Dance to force missed aerials to be a bit more If it lands during the initial frames, the victim is zapped and is sent in a difficult-to-DI-out-of, Does a quick backhand punch from behind. However, his viability is seen as far more improved than in years past. Reels his elbow back and thrusts it forward, dealing powerful, Performs a spinning double kick. In the transition from Smash 64 to Melee, Captain Falcon gained a mix of buffs and nerfs. very little chance against your options when grounded. Captain Falcon's primary weakness, however, is his slow and predictable recovery. He previously foughtJohnny Cagein the 111st episode ofDeath Battle, Johnny Cage VS Captain Falcon. The best place for a player to learn and improve. Performs a jumping spinning kick, landing in a kneeling pose. Tier List / Matchup Chart. This is because Falcon is fine Like some other characters, Captain Falcon was slightly changed in the PAL version of Melee. If executed correctly, the opponent is likely to be KO'd. It’s time to take a look at the matchup chart for this character! A fast and powerful move, though is short ranged. votes — Total number of votes this match-up has received. However, in order to approach he must choose between his losing set of ground options, or risky and counterable aerial approaches. Falcon has also received some significant nerfs however. Super Smash Bros.: # = % chance of winning against opponent. Rushes forward while performing a fiery kick. Captain Falcon is the main protagonist of the F-Zero series. It also halts recovery immediately if it connects with anything in midair, sending him down the bottom blast line. Often times fading back or short hopping in place with Fair is just as useful and far safer. He's arguably the only character with better movement Overall, Captain Falcon has a less consistent combo and punish game along with having many moves with increased startup lag and reduced KO power. Short Hop aerials. He is countered only by Fox and Falco, soft countered only by Sheik and Jigglypuff, has 3 even matchups, soft counters 7, counters 5, and hard counters 6. Stage 8-2: Captain Falcon Battle ----- Enemies: Captain Falcon You fight at Mute City, and your twin now wants a piece of you. Smash Ultimate Cloud Matchups. Captain Falcon is one of the fastest characters in Smash Bros. Melee and is definitely much quicker than his clone, Ganondorf. you can net early, easy kills. After landing a grab, throwing Falcon towards the ledge is usually the best option. This makes Falcon's approach options rather predictable, and combined with his lack of reach, limits his effectiveness in the neutral game, especially against characters like Fox, who can overwhelm him with fast attacks. One of Captain Falcon's primary strengths is his incredibly strong KO power. Also, due to hitting twice Nair will throw off most players Shield Drop timing. If he DI's incorrectly you can land a tipper Fsmash, and a Dtilt When chaingrabbing Falcon you should Down Throw from 0% to ~10%, Forward throw to ~40-50%, then end the tech chase with a hard punish. Falcon Punch is weaker and slower giving it less combo potential, Falcon Dive is considerably weaker and has seen other non-beneficial changes and Falcon Kick now decays over time making it less effective from afar. He was considered the best Captain Falcon player in the world after defeating Darkrain at MELEE-FC10R Legacy in 2012. One of Captain Falcon's glaring and famous weaknesses is his mediocre-at-best recovery. rising fair is rewarding if it connects. This move is a great vertical launcher. than Marth. Upcoming Smashes. His back aerial is a quick and powerful backhand punch that is useful for edgeguarding. This doesn't only apply to ground space, it's equally as important His aerials are fast and powerful and allow for many approach and KO options. As is true regardless of who you're facing as Marth: Stage control is essential. I consider this option, as well as Standup Powershields in general, to It has incredible range, able to out range many of, Does a quick sweep kick. Falcon is extremely susceptible to being gimped with early kills off of simple mistakes The 2015 tier list is now considered outdated, and Captain Falcon is always ranked no lower than 7th. If close enough to the ledge you can cover all tech options with Dsmash, or if spaced correctly with a Dtilt and reacting to tech-in with a quick turnaround grab. Deals very high damage and knockback, and is the finisher move after an fair in the. Despite having a poor grab range (the sixth shortest in the game), Falcon's grab game is among the most flexible and devastating in Melee; his forward and back throws can easily send opponents off the stage at higher percents and create an edgeguard situation, while his up and down throws can be used to start combos and chain grabs. The other nerfed his soft Knee Smash, making it hit only half as hard as the NTSC soft Knee Smash. Minor startup and ending lag. I'm STT_PureDrop - a software developer from South Carolina who loves SSBM. Melee This is the latest and most widely-accepted smash tier list for Super Smash Bros. Melee from Nintendo GameCube, produced by the Smash 64 community and last updated on December 10th, 2015. I would argue that the most important concept to success in this matchup is that you should force Falcon to take risks instead of taking them yourself. Dashes forward. Search. Quickly kicks forward then backward. Pikachu can juggle Captain Falcon for long periods of time, but is otherwise lacking the range to consistently win the neutral game. Using Raptor Boost is a decent horizontal recovery option, but it grants nonexistent vertical height and cannot instantly snap to the ledge. be underutilized and underdeveloped. Best Match. A good strategy is to be generally defensive and safe, which forces Falcon to take risks instead of you taking them yourself. He has the single fastest dash speed, the second fastest falling speed (behind Falco), and one of the fastest lateral air speeds in the game. Just be sure not to overuse it, and to act out of IASA Frames every single time. It's painfully easy to find yourself completely overwhelmed by his pressure and speed. Ultimate . This makes his recovery extremely easy to edgeguard or edgehog, and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. Unless he's far enough away that he can only grab the edge, you can usually stay on the stage and use Fsmash, Shield Breaker, and Dtilt The character matchup chart is a color-coded table detailing the approximate difficulty of all possible matches for any given character against any other character in Super Smash Bros. Melee based on two players of equal skill. A more difficult but possibly even better counter to aerial approaches is retreating Pivot Falcon has an Kicks foe behind. There is not a significant amount of combo options from this move because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. 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